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[[Category:Reese's Campaign]]
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A modified Pathfinder campaign, set in the iron city of Fane.
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== Core Rules and New Rules ==
== Introduction ==
[[Introduction]]
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* [[What is a Role-Playing Game?]]
* [[How To Find Things]]
* [[Ability Scores]]
* [[Character Creation]]
* [[Character Creation]]
* [[Core Rules | Core Rule Changes]]
* [[Character Advancement]]
* [[Money and Merchants]]
* [[Between Adventures]]
* [[Heroic Feats]]
* [[Glossary of Terms]]
* [[Epic Feats]]
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* [[Status Conditions]]
 


== TODO ==
[[File:VR-32.png|link=https://virtuarasa.com/|30px]] Play online with your friends at [https://virtuarasa.com/ Virtua Rasa]
[[Things That Still Need More Development]]
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== Classes ==
== Classes ==
The only classes we haven't made many changes to are: Barbarian, Druid, Sorcerer and Wizard. Even these have been tweaked somewhat. All other classes are radically different in both mechanics and playstyle. Take a look!  There will eventually be more classes added.
[[What is a Character Class?]]
 
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* '''[[Alchemist]]''' {{Smaller|([[Alchemist Discoveries|Discoveries]], [[Alchemist Extracts|Extracts]])}}
* '''[[Barbarian]]''' {{Smaller|([[Barbarian Rage Powers|Rage Powers]])}}
* '''[[Bard]]''' {{Smaller|([[Bard#Types_of_Bardic_Performance|Performances]], [[Bard Spells|Spells]])}}
* '''[[Brawler]]'''
* '''[[Cleric]]'''  {{Smaller|&ndash; ([[Cleric Spells|Spells]])}}
* '''[[Druid]]''' {{Smaller|([[Druid Spells|Spells]])}}
* '''[[Fighter]]''' {{Smaller|([[Fighter Tactics|Tactics]])}}
* '''[[Monk]]'''
* '''[[Paladin]]''' {{Smaller|([[Example_Paladin_Vows|Vows]], [[Paladin Spells|Spells]])}}
* '''[[Partisan]]'''
* '''[[Prowler]]'''
* '''[[Ranger]]'''  {{Smaller|&ndash; ([[Ranger Poultices|Poultices]])}}
* '''[[Rogue]]''' {{Smaller|([[Rogue Talents|Talents]])}}
* '''[[Sorcerer]]'''  {{Smaller|&ndash; ([[Sorcerer Bloodlines|Bloodlines]], [[Sorcerer/Wizard Spells|Spells]])}}
* '''[[Warlord]]'''
* '''[[Wizard]]''' {{Smaller|([[Sorcerer/Wizard Spells|Spells]])}}
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* [[Alchemist]] -- Fairly complex to design, fairly complex to play.  Alchemists have a huge array of abilities, and you have to choose where to spend your resources.
== Races ==
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[[What is a Fantastic Race?]]
*'''Primary:''' [[Dwarf]], [[Elf]], [[Gnome]], [[Halfling]], [[Human]]
*'''Beast:''' [[Gata]], [[Grippli]], [[Kitsune]], [[Nagdyr]], [[Tengu]]
*'''Spiritual:''' [[Arborian]], [[Barani]], [[Bru-Kin]], [[Fey-Kin]]
*'''Elemental:''' [[Ifrit]], [[Oread]], [[Sylph]], [[Undine]]
*'''Outsider:''' [[Changeling]], [[Mallori]], [[Tiefling]], [[Vanx]], [[Vishkanya]]
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* [[Barbarian]] -- Modestly complex to design, stone-simple to play.
== Skills ==
[[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}}
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* [[Acrobatics]] {{Smaller|(Dex)}}
* [[Barter]] {{Smaller|(Wis) ([[Money and Merchants]])}}
* [[Bluff]] {{Smaller|(Cha)}}
* [[Diplomacy]] {{Smaller|(Cha)}}
* [[Disable Device]] {{Smaller|(Dex)}}
* [[Disguise]] {{Smaller|(Cha)}}
* [[Divinity]] {{Smaller|(Varies)}}
* [[Escape Artist]] {{Smaller|(Dex)}}
* [[Handle Animal]] {{Smaller|(Cha)}}
* [[Heal]] {{Smaller|(Wis)}}
* [[Intimidate]] {{Smaller|(Cha)}}
* [[Knowledge]] {{Smaller|(Int)}}
* [[Linguistics]] {{Smaller|(Int) ([[Languages]])}}
* [[Might]] {{Smaller|(Str)}}
* [[Movement]] {{Smaller|(Dex)}}
* [[Naturalism]] {{Smaller|(Varies)}}
* [[Perception]] {{Smaller|(Wis)}}
* [[Perform]] {{Smaller|(Cha)}}
* [[Piloting]] {{Smaller|(Varies)}}
* [[Profession]] {{Smaller|(Wis)}}
* [[Reason]] {{Smaller|(Varies)}}
* [[Ride]] {{Smaller|(Dex) ([[Mounts]])}}
* [[Sense Motive]] {{Smaller|(Wis)}}
* [[Sleight of Hand]] {{Smaller|(Dex)}}
* [[Spellcraft]] {{Smaller|(Varies)}}
* [[Spycraft]] {{Smaller|(Varies)}}
* [[Stealth]] {{Smaller|(Dex)}}
* [[Survival]] {{Smaller|(Wis)}}
* [[Use Magic Device]] {{Smaller|(Cha)}}
* [[Warfare]] {{Smaller|(Varies)}}
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* [[Bard]] -- Simple to design, complex to play.
== Feats ==
<div class="section-content">
<div class="columns">
* [[Feats]]
* [[Feats by Experience Tier]]
* [[Class-Specific Feats]]
* [[Metamagic Feats]]
* [[Ranged Feats]]
* [[Skill Feats]]
* [[Summon Feats]]
* [[Teamwork Feats]]
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* [[Brawler]] -- Intentionally designed as a simple class to play, but a challenging class to play well.
== Spells ==
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* [[Spells|Casting Spells]]
* [[Alchemist Extracts]]
* [[Auramancy]]
* [[Bard Spells]]
* [[Cleric Spells]]
* [[Druid Spells]]
* [[Paladin Spells]]
* [[Ranger Poultices]]
* [[Sorcerer Bloodlines]]
* [[Sorcerer/Wizard Spells]]
* [[True Dweomers]]
* [[Wizard Spells By School]]
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* [[Cleric]] -- Fairly simple to design, but complex to play, like all casters, and has a much stronger melee focus as well.
== Weapons ==
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* [[Weapons|Weapons in Epic Path]]
* [[Light Melee Weapons|Light]] - [[1-Hand Melee Weapons|1-Hand]] - [[2-Hand Melee Weapons|2-Hand]]
* [[Thrown Weapons|Thrown]] - [[Projectile Weapons|Projectile]] - [[Ammunition|Ammo]]
* [[Weapon Qualities]]
* [[Dweomermetals]]
* [[Magic Weapons]]
* [[Melee Magic Properties]]
* [[Ranged Magic Properties]]
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* [[Druid]] -- Can be very complex to design and very complex to play.
== Armor and Shields ==
 
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* [[Fighter]] -- By far the most complex melee class to design and quite challenging to play, but can accommodate almost any play-style.
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* [[Armor and Shields]]
* [[Monk]] -- A simple class to design, there's very little beyond feats and skills to pick out.
* [[Dweomermetals]]
 
* [[Crafting Magic Armor]]
* [[Paladin]] -- Fairly simple to play and run, and can even serve as a capable backup healer.
* [[Armor Magic Properties]]
 
* [[Magic Shields]]
* [[Prowler]] -- Fairly simple to design, but challenging to play.
* [[Shield Magic Properties]]
 
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* [[Ranger]] -- Moderately complex to design, but easy to play.
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* [[Rogue]] -- Complex to design, and moderately challenging to play.
 
* [[Sorcerer]] -- Modestly complex to design, but challenging to play. Resource rationing is key.
 
* [[Warlord]] -- Simple to design and simple to play, though nuanced play is rewarded.
 
* [[Wizard]] -- Moderately complex to design, but very challenging to play. Anticipating and preparing the right spells is tough.
 
 
== New Exotic Weapons ==
* [[ Weapon Properties ]] - Added some new ones, slightly altered Sunder.
 
* [[ Exotic Light Melee Weapons ]]
 
* [[ Exotic 1-Hand Melee Weapons ]]
 
* [[ Exotic 2-Hand Melee Weapons ]]
 
* [[ Exotic Thrown Weapons ]]
 
* [[ Exotic Ranged Weapons ]] - And ammo listings.
 
* [[ Exotic Armor and Shields ]]


== Equipment, Goods, and Services ==
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* [[Equipment]]
* [[Adventuring Gear]]
* [[Alchemical Creations]]
* [[Animal Equipment]]
* [[Food and Drink]]
* [[Hirelings and Services]]
* [[Lay Magic]]
* [[Lifestyle]]
* [[Miscellaneous Equipment|Misc. Equipment]]
* [[Mounts]]
* [[Poisons]]
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== Magic Items ==
== Magic Items ==
* [[ Magic Item Crafting Rules ]]
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* [[ Magic Item Properties ]]
* [[Magic Items|All Magic Items]]
 
* [[Armor Slot Magic Items|Armor Slot]]
* [[ Dweomermetals And Other Special Materials ]]
* [[Belt Slot Magic Items|Belt Slot]]
 
* [[Body Slot Magic Items|Body Slot]]
* [[ New Magic Items ]]
* [[Chest Slot Magic Items|Chest Slot]]
 
* [[Eyes Slot Magic Items|Eyes Slot]]
 
* [[Feet Slot Magic Items|Feet Slot]]
== Fane Bestiary ==
* [[Hands Slot Magic Items|Hands Slot]]
* [[ CR 1 Creatures ]]
* [[Head Slot Magic Items|Head Slot]]
 
* [[Headband Slot Magic Items|Headband Slot]]
* [[ CR 2 Creatures ]]
* [[Neck Slot Magic Items|Neck Slot]]
 
* [[Rings Slot Magic Items|Rings Slot]]
* [[ CR 3 Creatures ]]
* [[Shoulders Slot Magic Items|Shoulder Slot]]
 
* [[Wrists Slot Magic Items|Wrist Slot]]
* [[ CR 4 Creatures ]]
* [[Magic Rods|Rods]]
 
* [[Magic Staves|Staves]]
 
* [[Magic Wands|Wands]]
== Statistical Nerdery ==
* [[Slotless Magic Items|Slotless]]
These are some tables I've been using for reference when tweaking the character classes.
* [[Consumable Magic Items|Consumables]] {{Smaller|([[Magic Potions|Potions]], [[Magic Scrolls|Scrolls]])}}
 
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=== [[Monster Stat Comparison]] ===
The monster analysis was created by comparing the counter-stat from the PC Statistics By Level table. For example, the average monster AC is based on the average PC to-hit numbers, and an assumption that high to-hit PC's should hit approximately 75% of the time unbuffed. Monster hit points were determined by taking the average PC damage per round, and deciding that most fights will include one monster per PC and the fight should last around 3 rounds.
 
 
=== [[Gear Estimations By Level]] ===
This is a broad estimate of the bonuses the various classes would get from gear, broken out by level, and loosely based on the wealth-by-level table in Pathfinder. This is by no means meant to represent anyone's real gear, just a general baseline for how big the to-hit, damage and AC bonuses get as PC's level up.
 
 
=== [[ PC Statistics By Level ]] ===
I've got a giant Excel spreadsheet with all of the classes worked out to level 35, showing how much damage they do based on average gear, and a reasonable feat build-out. If anyone wants to see it, I can throw it up onto a server somewhere for people to download. The linked page shows averages across all classes under the new rules.
 
In general, non-caster classes have been boosted a LOT over RAW Pathfinder. The general attitude has been to buff weak classes rather than nerf strong classes. The only nerfs that have occurred in the above classes are:
 
- Limiting smite to no more than 4 attacks per round (at high levels), and removing smite's AC boost. (We did, however, give Paladins more uses of smite, and it affects pretty much anything now, instead of just evil things.)
 
- Removing all occurrences of Pounce or Pounce-like abilities
 
- Removing all versions and variants of the Vital Strike feat


- Removed a bunch of the extra super bonus attacks that ranged weapons got, since they replicated Pounce (full attacks every round without wasting actions on moving), which skewed damage way too high. Bows are competitive with melee, but melee is slightly better, to make up for the fact that melee folks get hit a lot more.
== Combat ==
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* [[Combat|Combat in Epic Path]]
* [[Action Points]]
* [[Breaking Objects]]
* [[Combat Maneuvers]]
* [[Damage and Resistance]]
* [[Injury, Death and Dying]]
* '''[[Status Conditions]]'''
* [[Types of Movement]]
* [[Types of Senses]]
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In all of these cases, the nerfs were a direct result of giving all weapons more dice at 8th and 15th levels. This allowed us to balance all the weapon classes (as opposed to pure caster classes) without having to worry about some of the extreme burst damage possible from abilities like the Barbarian's pounce attack from the Bestial Rage path. Under RAW Pathfinder, Barbarians were the kings of damage. Under these house rules, melee rogues are the kings (since they have the crappiest defenses of all the weapon classes).
== Game Master's Guide ==
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* [[Game Master's Guide|Running a Game]]
* [[Adjusting Game Difficulty]]
* [[Campaign Power Level]]
* [[Timescales]]
* [[Campaign Milieus]]
* [[Cosmology of Creation]]
* [[Environmental Effects]]
* [[Potens Machenvar]]
* '''[[Skills, Saves and Ability Checks|Skill and Save DC's]]'''
* [[Traps and Hazards]]
* [[Treasure and XP]]
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Again, if anyone wants to see the numerical basis for all the changes, I can make that available.
== Bestiary ==
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* '''[[Special:MillionMonsterMachine|Million Monster Machine]]'''
* '''[[Special:ConTRAPtion|The ConTRAPtion]]'''
* [[Bestiary|Monster List]]
* [[Monster Lore]]
* [[Monster Types]]
* [[Monster Patterns and Roles]]
* [[Traps and Hazards]]
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== Optional Systems ==
<div class="section-content">
* '''[[Vehicle Combat|Vehicle Combat]]'''
:* <small>[[Vehicle Classes|Classes]] - [[Vehicle Upgrades|Upgrades]] - [https://docs.google.com/spreadsheets/d/1Odeys4dnH3SNUwPrypEABG7bWu4wDkcrL8XQKsMAyyE/edit?usp=sharing Vehicle Design Sheet]</small>
:* <small>[[Designing Bogey Encounters|Designing Encounters]] - [[Bogey Fleet List|Bogies]] - [[Bogey Roles]]</small>


=== [[ Monster Roles ]] ===
* '''[[Settlements]]'''
Monsters need a little class, too, and these roles should give you a good idea of just how much more powerful the base classes are, after all our tweaking. Roles are generic sets of abilities that are applied AFTER templates, and stack WITH templates.  These guys will keep the players wishing they had even more dice than the 30d6 the rogue rolls on his first sneak attack of the fight.
* '''[[Large-Scale Battles]]'''
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== Campaign Settings ==
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<div class="columns">
* [[Red Sails]]
* [[The Golden Portal]]
* [[The Windward Marches]]
* [[Fane]]
* [[The Gravelands]]
* [[Celegian Pantheon]]
* [[Celegia]] <sup>(Old)</sup>
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=== [[ New Templates ]] ===
== Open Gaming License ==
There are lots of templates out there, but after a pretty thorough review, we're seeing that many of the templates are of fairly limited scope, or thematically matched to a given campaign setting, or just pretty darn weak.  So here's a new 'generic' template with plenty of muscle that can be added to just about any monster to give it some more zest.
: [[Compatibility and OGL]]


: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. 


=== [[Campaign Milieus]] ===
<div style="float:right">{{Smaller|This wiki contains {{NUMBEROFARTICLES}} pages.}}</div>
What are adventurers called when they're low level? Is there life after Epic? At what level should my hero start sitting down on thrones and dubiously accepting the crown?

Latest revision as of 18:41, 1 December 2023

Epic Path Banner 5-clean.png

Introduction

Introduction

Classes

What is a Character Class?

Races

Skills

Using Skills (Skill DCs)

Feats

Spells

Weapons

Armor and Shields

Equipment, Goods, and Services

Magic Items

Combat

Game Master's Guide

Bestiary

Optional Systems

Campaign Settings

Open Gaming License

Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
This wiki contains 6,714 pages.