Ranger Poultices: Difference between revisions

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[[Category: Epic Path]]
[[Category: Epic Path]][[Category: Spells]][[Category:Ranger]]
[[Category: Spells]][[Category:Ranger]]
__NOTOC__
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==Poultice Level==
: {| cellpadding="5" border="0" style="text-align:center"
{| border="0" cellpadding="1" style="text-align:center" width="20%"
|-
! [[#Level 1 Ranger Poultices|1]] || [[#Level 2 Ranger Poultices|2]] || [[#Level 3 Ranger Poultices|3]] || [[#Level 4 Ranger Poultices|4]]
! width="50" | [[#Level 1 Ranger Poultices|1st]] || width="50" | [[#Level 2 Ranger Poultices|2nd]] || width="50" | [[#Level 3 Ranger Poultices|3rd]] || width="50" | [[#Level 4 Ranger Poultices|4th]]
|}
|}


== Level 1 Ranger Poultices ==
== Level 1 Ranger Poultices ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
{| {{SpellTableHeader|Ran}}
! width="15%" | Spell Name || width="10%" | School || width="10%" | Spell Level || width="10%" | Components || Description
 
|-
{{SpellTableAid|Acid Maw|Ran}}
| [[Abundant Ammunition (Spell)|Abundant Ammunition]] || || Ranger 1 || || Replaces non-magical ammunition every round.
 
|-
{{SpellTableAid|Adhesive Spittle|Ran}}
| [[Acid Maw (Spell)|Acid Maw]] || || Ranger 1 || || Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.
 
|-
{{SpellTableAid|Air Bubble|Ran}}
| [[Air Bubble (Spell)|Air Bubble]] || || Ranger 1 || || Creates a small pocket of air around your head or an object.
 
|-
{{SpellTableAid|Alarm|Ran}}
| [[Alarm (Spell)|Alarm]] || || Ranger 1 || || Wards an area for 2 hours/level.
 
|-
{{SpellTableAid|Ant Haul|Ran}}
| [[Animal Messenger (Spell)|Animal Messenger]] || || Ranger 1 || || Sends a Tiny animal to a specific place.
 
|-
{{SpellTableAid|Anticipate Peril|Ran}}
| [[Animal Purpose Training (Spell)|Animal Purpose Training]] || || Ranger 1 || || Animal gains a new general purpose.
 
|-
{{SpellTableAid|Aspect of the Falcon|Ran}}
| [[Ant Haul (Spell)|Ant Haul]] || || Ranger 1 || || Triples carrying capacity of a creature.
 
|-
{{SpellTableAid|Blend|Ran}}
| [[Anticipate Peril (Spell)|Anticipate Peril]] || || Ranger 1 || || Target gains a bonus on one initiative check.
 
|-
{{SpellTableAid|Break|Ran}}
| [[Aspect of the Falcon (Spell)|Aspect of the Falcon]] || || Ranger 1 || || Gives bonuses on Perception and ranged attacks.
 
|-
{{SpellTableAid|Dancing Lantern|Ran}}
| [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Ranger 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
 
|-
{{SpellTableAid|Detect Poison|Ran}}
| [[Blend (Spell)|Blend]] || || Ranger 1 || || Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
 
|-
{{SpellTableAid|Embrace Destiny|Ran}}
| [[Bowstaff (Spell)|Bowstaff]] || || Ranger 1 || || A shortbow may double as a club, or a longbow as a quarterstaff.
 
|-
{{SpellTableAid|Endure Elements|Ran}}
| [[Call Animal (Spell)|Call Animal]] || || Ranger 1 || || Makes an animal come to you.
 
|-
{{SpellTableAid|Feather Step|Ran}}
| [[Call Weapon (Spell)|Call Weapon]] || || Ranger 1 || || Telekinetically summon a weapon from an ally's possession.
 
|-
{{SpellTableAid|Firebelly|Ran}}
| [[Calm Animals (Spell)|Calm Animals]] || || Ranger 1 || || Calms 2d4 + level HD of animals.
 
|-
{{SpellTableAid|Fog Cloud|Ran}}
| [[Carrion Compass (Spell)|Carrion Compass]] || || Ranger 1 || || You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
 
|-
{{SpellTableAid|Goodberry|Ran}}
| [[Charm Animal (Spell)|Charm Animal]] || || Ranger 1 || || Makes one animal your friend.
 
|-
{{SpellTableAid|Gravity Bow|Ran}}
| [[Cheetah's Sprint (Spell)|Cheetah's Sprint]] || || Ranger 1 || || A wild surge of energy courses through your body and propels you into a sprint.
 
|-
{{SpellTableAid|Horn of Pursuit|Ran}}
| [[Cloak of Shade (Spell)|Cloak of Shade]] || || Ranger 1 || || Reduces effects of intense sun exposure and environmental heat.
 
|-
{{SpellTableAid|Hunter's Howl|Ran}}
| [[Commune with Birds (Spell)|Commune with Birds]] || || Ranger 1 || || You can ask birds a question.
 
|-
{{SpellTableAid|Hydraulic Push|Ran}}
| [[Compel Hostility (Spell)|Compel Hostility]] || || Ranger 1 || || Compels opponents to attack you instead of your allies.
 
|-
{{SpellTableAid|Jump|Ran}}
| [[Dancing Lantern (Spell)|Dancing Lantern]] || || Ranger 1 || || Animates a lantern that follows you.
 
|-
{{SpellTableAid|Keen Senses|Ran}}
| [[Defoliate (Spell)|Defoliate]] || || Ranger 1 || || You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
 
|-
{{SpellTableAid|Know the Enemy|Ran}}
| [[Delay Poison (Spell)|Delay Poison]] || || Ranger 1 || || Stops poison from harming subject for 1 hour/level.
 
|-
{{SpellTableAid|Lead Blades|Ran}}
| [[Detect Aberration (Spell)|Detect Aberration]] || || Ranger 1 || || Detect presence of aberrations.
 
|-
{{SpellTableAid|Liberating Command|Ran}}
| [[Detect Animals or Plants (Spell)|Detect Animals or Plants]] || || Ranger 1 || || Detects kinds of animals or plants.
 
|-
{{SpellTableAid|Life Pact|Ran}}
| [[Detect Poison (Spell)|Detect Poison]] || || Ranger 1 || || Detects poison in one creature or object.
 
|-
{{SpellTableAid|Linebreaker|Ran}}
| [[Detect Snares and Pits (Spell)|Detect Snares and Pits]] || || Ranger 1 || || Reveals natural or primitive traps.
 
|-
{{SpellTableAid|Longstrider|Ran}}
| [[Detect the Faithful (Spell)|Detect the Faithful]] || || Ranger 1 || || You can detect other worshipers of your deity.
 
|-
{{SpellTableAid|Magic Weapon|Ran}}
| [[Diagnose Disease (Spell)|Diagnose Disease]] || || Ranger 1 || || Detect and identify diseases.
 
|-
{{SpellTableAid|Mud Buddy|Ran}}
| [[Dream Feast (Spell)|Dream Feast]] || || Ranger 1 || || Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal.
 
|-
{{SpellTableAid|Poisoned Egg|Ran}}
| [[Endure Elements (Spell)|Endure Elements]] || || Ranger 1 || || Exist comfortably in hot or cold regions.
 
|-
{{SpellTableAid|Read Magic|Ran}}
| [[Entangle (Spell)|Entangle]] || || Ranger 1 || || Plants entangle everyone in 40-ft. radius.
 
|-
{{SpellTableAid|Reinforce Armaments|Ran}}
| [[Feather Step (Spell)|Feather Step]] || || Ranger 1 || || Subject ignores adverse movement effects in difficult terrain.
 
|-
{{SpellTableAid|Remove Sickness|Ran}}
| [[Flotsam Vessel (Spell)|Flotsam Vessel]] || || Ranger 1 || || Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.
 
|-
{{SpellTableAid|Resist Energy|Ran}}
| [[Glide (Spell)|Glide]] || || Ranger 1 || || No fall damage, move 60 ft./round while falling.
 
|-
{{SpellTableAid|Shillelagh|Ran}}
| [[Gravity Bow (Spell)|Gravity Bow]] || || Ranger 1 || || Arrows do damage as though one size category bigger.
 
|-
{{SpellTableAid|Stone Shield|Ran}}
| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Ranger 1 || || Your recall and ability to process information improve.
 
|-
{{SpellTableAid|Stumble Gap|Ran}}
| [[Hide from animals (Spell)|Hide from animals]] || || Ranger 1 || || animals can't perceive one subject/level.
 
|-
{{SpellTableAid|Summon Monster I|Ran}}
| [[Hollow Blades (Spell)|Hollow Blades]] || || Ranger 1 || || Target creature's melee and natural attacks deal damage as if it were one size category smaller.
 
|-
{{SpellTableAid|Thorn Javelin|Ran}}
| [[Horn of Pursuit (Spell)|Horn of Pursuit]] || || Ranger 1 || || Create three notes heard miles away.
 
|-
{{SpellTableAid|Tireless Pursuit|Ran}}
| [[Hunter's Howl (Spell)|Hunter's Howl]] || || Ranger 1 || || Treat enemies as favored for 1 round/level.
 
|-
{{SpellTableAid|True Strike|Ran}}
| [[Hunter's Lore (Spell)|Hunter's Lore]] || || Ranger 1 || || You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking.
 
|-
{{SpellTableAid|Wave Shield|Ran}}
| [[Invisibility Alarm (Spell)|Invisibility Alarm]] || || Ranger 1 || || As alarm, but reacting only to invisible creatures.
 
|-
| [[Ironbeard (Spell)|Ironbeard]] || || Ranger 1 || || Target gains a beard of cold iron that increases AC and can be used to attack enemies.
|-
| [[Jump (Spell)|Jump]] || || Ranger 1 || || Subject gets bonus on Acrobatics checks.
|-
| [[Keen Senses (Spell)|Keen Senses]] || || Ranger 1 || || Gain +2 Perception and low-light vision.
|-
| [[Keep Watch (Spell)|Keep Watch]] || || Ranger 1 || || Targets are able to stand watch or keep vigil throughout the night without any ill effects.
|-
| [[Know the Enemy (Spell)|Know the Enemy]] || || Ranger 1 || || Gain +10 on a monster Knowledge check.
|-
| [[Lead Blades (Spell)|Lead Blades]] || || Ranger 1 || || Melee weapons damage as if one size bigger.
|-
| [[Liberating Command (Spell)|Liberating Command]] || || Ranger 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|-
| [[Linebreaker (Spell)|Linebreaker]] || || Ranger 1 || || Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
|-
| [[Longshot (Spell)|Longshot]] || || Ranger 1 || || Grants a +10-foot bonus to the range increment for any ranged weapon fired.
|-
| [[Longstrider (Spell)|Longstrider]] || || Ranger 1 || || Your base speed increases by 10 ft.
|-
| [[Magic Fang (Spell)|Magic Fang]] || || Ranger 1 || || One natural weapon of subject creature gets +1 on attack and damage rolls.
|-
| [[Marid's Mastery (Spell)|Marid's Mastery]] || || Ranger 1 || || If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
|-
| [[Nature's Paths (Spell)|Nature's Paths]] || || Ranger 1 || || The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
|-
| [[Negate Aroma (Spell)|Negate Aroma]] || || Ranger 1 || || Subject cannot be tracked by scent.
|-
| [[Pass without Trace (Spell)|Pass without Trace]] || || Ranger 1 || || One subject/level leaves no tracks.
|-
| [[Read Magic (Spell)|Read Magic]] || || Ranger 1 || || Read scrolls and spellbooks.
|-
| [[Read Weather (Spell)|Read Weather]] || || Ranger 1 || || Forecast weather at your location for next 48 hours.
|-
| [[Refine Improvised Weapon (Spell)|Refine Improvised Weapon]] || || Ranger 1 || || Transform improvised weapon into a masterwork simple or martial weapon.
|-
| [[Residual Tracking (Spell)|Residual Tracking]] || || Ranger 1 || || Tell creature's appearance by footprint.
|-
| [[Resist Energy (Spell)|Resist Energy]] || || Ranger 1 || || Ignores 10 (or more) points of damage/attack from specified energy type.
|-
| [[Returning Weapon (Spell)|Returning Weapon]] || || Ranger 1 || || Grants a weapon the returning special weapon quality.
|-
| [[Savage Maw (Spell)|Savage Maw]] || || Ranger 1 || || Gain a bite attack.
|-
| [[Shock Arrow (Spell)|Shock Arrow]] || || Ranger 1 || || You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
|-
| [[Speak with animals (Spell)|Speak with animals]] || || Ranger 1 || || You can communicate with animals.
|-
| [[Stone Throwing (Spell)|Stone Throwing]] || || Ranger 1 || || The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
|-
| [[Summon Minor Ally (Spell)|Summon Minor Ally]] || || Ranger 1 || || Summon 1d3 Tiny animals.
|-
| [[Summon Nature's Ally I (Spell)|Summon Nature's Ally I]] || || Ranger 1 || || Summons creature to fight for you.
|-
| [[Sun Metal (Spell)|Sun Metal]] || || Ranger 1 || || Target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon.
|-
| [[Thorn Javelin (Spell)|Thorn Javelin]] || || Ranger 1 || || Wield a javelin that sickens opponents when it strikes.
|-
| [[Thunderstomp (Spell)|Thunderstomp]] || || Ranger 1 || || Trip one creature within range.
|-
| [[Tireless Pursuit (Spell)|Tireless Pursuit]] || || Ranger 1 || || Ignore fatigue while hustling.
|-
| [[Tracking Mark (Spell)|Tracking Mark]] || || Ranger 1 || || You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
|-
| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Ranger 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
|-
| [[Wartrain Mount (Spell)|Wartrain Mount]] || || Ranger 1 || || Animal gains combat training.
|-
| [[Whispering Lore (Spell)|Whispering Lore]] || || Ranger 1 || || Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
|}
|}


* [[#Top|Back to Top]]
== Level 2 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}
 
{{SpellTableAid|Air Step|Ran}}
 
{{SpellTableAid|Barkskin|Ran}}
 
{{SpellTableAid|Blade Tutor's Spirit|Ran}}
 
{{SpellTableAid|Blood Armor|Ran}}
 
{{SpellTableAid|Bloodhound|Ran}}
 
{{SpellTableAid|Companion Polymorph|Ran}}
 
{{SpellTableAid|Cure Light Wounds|Ran}}
 
{{SpellTableAid|Eagle Eye|Ran}}
 
{{SpellTableAid|Effortless Armor|Ran}}
 
{{SpellTableAid|Endure Elements, Communal|Ran}}
 
{{SpellTableAid|False Life|Ran}}
 
{{SpellTableAid|Guiding Star|Ran}}
 
{{SpellTableAid|Hold Animal|Ran}}
 
{{SpellTableAid|Icy Prison|Ran}}
 
{{SpellTableAid|Lucky Strike|Ran}}
 
{{SpellTableAid|Protection from Energy|Ran}}
 
{{SpellTableAid|Reinforce Armaments, Communal|Ran}}
 
{{SpellTableAid|Resist Uncommon Energy|Ran}}
 
{{SpellTableAid|Ricochet Shot|Ran}}
 
{{SpellTableAid|River Whip|Ran}}
 
{{SpellTableAid|Slipstream|Ran}}
 
{{SpellTableAid|Stone Call|Ran}}
 
{{SpellTableAid|Summon Monster III|Ran}}
 
{{SpellTableAid|Vine Strike|Ran}}
 
{{SpellTableAid|Water Walk|Ran}}


== Level 2 Ranger Poultices ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="15%" | Spell Name || width="10%" | School || width="10%" | Spell Level || width="10%" | Components || Description
|-
| [[Accelerate Poison (Spell)|Accelerate Poison]] || || Ranger 2 || || Hastens targeted poison's onset.
|-
| [[Acute Senses (Spell)|Acute Senses]] || || Ranger 2 || || Subject gains a bonus on Perception checks.
|-
| [[Air Step (Spell)|Air Step]] || || Ranger 2 || || Tread unsteadily on air, with limitations.
|-
| [[Allfood (Spell)|Allfood]] || || Ranger 2 || || Turns item up to 5 lbs./level into food.
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Ranger 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Animal Aspect (Spell)|Animal Aspect]] || || Ranger 2 || || You gain some of the beneficial qualities of an animal.
|-
| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || || Ranger 2 || || As ant haul, but you may divide the duration among creatures touched.
|-
| [[Ape Walk (Spell)|Ape Walk]] || || Ranger 2 || || Target gains climb 30 and +8 racial bonus on Climb skill checks.
|-
| [[Arrow Eruption (Spell)|Arrow Eruption]] || || Ranger 2 || || Creates duplicates of an arrow used to kill a creature in the previous round.
|-
| [[Aspect of the Bear (Spell)|Aspect of the Bear]] || || Ranger 2 || || +2 AC and combat maneuver rolls.
|-
| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || || Ranger 2 || || Weapons are keen while you concentrate.
|-
| [[Barkskin (Spell)|Barkskin]] || || Ranger 2 || || Grants +2 (or higher) enhancement to natural armor.
|-
| [[Bear's Endurance (Spell)|Bear's Endurance]] || || Ranger 2 || || Subject gains +4 to Con for 1 min./level.
|-
| [[Blood Scent (Spell)|Blood Scent]] || || Ranger 2 || || Gain scent ability against injured creatures.
|-
| [[Bloodhound (Spell)|Bloodhound]] || || Ranger 2 || || Gives caster the scent special ability.
|-
| [[Brow Gasher (Spell)|Brow Gasher]] || || Ranger 2 || || Slashing weapon deals bleed damage to an opponent's head.
|-
| [[Campfire Wall (Spell)|Campfire Wall]] || || Ranger 2 || || Creates a shelter around a campfire.
|-
| [[Carry Companion (Spell)|Carry Companion]] || || Ranger 2 || || You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
|-
| [[Cat's Grace (Spell)|Cat's Grace]] || || Ranger 2 || || Subject gains +4 to Dex for 1 min./level.
|-
| [[Chameleon Stride (Spell)|Chameleon Stride]] || || Ranger 2 || || Gives a +4 bonus on Stealth checks and concealment.
|-
| [[Clear Grove (Spell)|Clear Grove]] || || Ranger 2 || || Trees, shrubs, and other thick vegetation move out of the spell's area.
|-
| [[Companion Life Link (Spell)|Companion Life Link]] || || Ranger 2 || || Sense whenever your companion is wounded and call out to it in a time of need.
|-
| [[Create Treasure Map (Spell)|Create Treasure Map]] || || Ranger 2 || M || Creates treasure map out of a creature's corpse.
|-
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Ranger 2 || || Cures 1d8 damage + 1/level (max +5).
|-
| [[Delay Disease (Spell)|Delay Disease]] || || Ranger 2 || DF || Gain immunity to disease for 24h.
|-
| [[Eagle Eye (Spell)|Eagle Eye]] || || Ranger 2 || || Creates a magical sensor high above you.
|-
| [[Effortless Armor (Spell)|Effortless Armor]] || || Ranger 2 || || Armor you wear no longer slows your speed.
|-
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Ranger 2 || || As endure elements, but you may divide the duration among creatures touched.
|-
| [[Enemy Insight (Spell)|Enemy Insight]] || || Ranger 2 || || Grant others a bonus against your favored enemies.
|-
| [[Escaping Ward (Spell)|Escaping Ward]] || || Ranger 2 || || Move 5 feet away from a larger attacking creature as an immediate action.
|-
| [[Forest Friend (Spell)|Forest Friend]] || || Ranger 2 || || Plants in a forested area become helpful instead of hindering you and your allies.
|-
| [[Greensight (Spell)|Greensight]] || || Ranger 2 || || See through plant matter as though it were transparent. Blocked by solid wood.
|-
| [[Groundswell (Spell)|Groundswell]] || || Ranger 2 || || Enable target to raise the ground he's standing on five feet, which negates flanking bonuses.
|-
| [[Guiding Star (Spell)|Guiding Star]] || || Ranger 2 || || Know approximate distance from where you cast this spell.
|-
| [[Hide Campsite (Spell)|Hide Campsite]] || || Ranger 2 || || Hides all traces of your campsite.
|-
| [[Hold Animal (Spell)|Hold Animal]] || || Ranger 2 || || Paralyzes one animal for 1 round/level.
|-
| [[Hunter's Eye (Spell)|Hunter's Eye]] || || Ranger 2 || || +20 on Perception checks to locate a target.
|-
| [[Hunter's Lore (Spell)|Hunter's Lore]] || || Ranger 2 || || Take 20 on Knowledge checks to learn monster's weaknesses.
|-
| [[Ice Slick (Spell)|Ice Slick]] || || Ranger 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
|-
| [[Improve trap (Spell)|Improve trap]] || || Ranger 2 || || Improve one specific element of a trap.
|-
| [[Ironskin (Spell)|Ironskin]] || || Ranger 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
|-
| [[Locate Weakness (Spell)|Locate Weakness]] || || Ranger 2 || || You roll damage twice when you roll damage for a critical hit and take the best damage.
|-
| [[Lockjaw (Spell)|Lockjaw]] || || Ranger 2 || || Gives creature grab ability with a natural attack.
|-
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Ranger 2 || || Subject gains +4 to Wis for 1 min./level.
|-
| [[Perceive Cues (Spell)|Perceive Cues]] || || Ranger 2 || || +5 Perception and Sense Motive 10 min./level.
|-
| [[Protection from Energy (Spell)|Protection from Energy]] || || Ranger 2 || || Absorbs 12 points/level of damage from one kind of energy.
|-
| [[Protective Spirit (Spell)|Protective Spirit]] || || Ranger 2 || || Protects from attacks of opportunity.
|-
| [[Raven's Flight (Spell)|Raven's Flight]] || || Ranger 2 || || You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
|-
| [[Reloading Hands (Spell)|Reloading Hands]] || || Ranger 2 || || Loads a single shot into your weapon every round.
|-
| [[Returning weapon. Communal (Spell)|Returning weapon. Communal]] || || Ranger 2 || || As returning weapon, but you may divide the duration among weapons touched.
|-
| [[Ricochet Shot (Spell)|Ricochet Shot]] || || Ranger 2 || || Imbues a projectile weapon to give its ammunition the ability to ricochet.
|-
| [[Riversight (Spell)|Riversight]] || || Ranger 2 || || You can view events transpiring along a natural watercourse you touch.
|-
| [[Scale Spikes (Spell)|Scale Spikes]] || || Ranger 2 || DF/M || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
|-
| [[Shield Companion (Spell)|Shield Companion]] || || Ranger 2 || || As shield other, but affecting your companion creature.
|-
| [[Sickening Entanglement (Spell)|Sickening Entanglement]] || || Ranger 2 || || As entangle, but plants have sickening sap.
|-
| [[Slipstream (Spell)|Slipstream]] || || Ranger 2 || || Wave boosts creature's speed.
|-
| [[Snare (Spell)|Snare]] || || Ranger 2 || || Creates a magic booby trap.
|-
| [[Speak with Plants (Spell)|Speak with Plants]] || || Ranger 2 || || You can talk to plants and plant creatures.
|-
| [[Spike Growth (Spell)|Spike Growth]] || || Ranger 2 || || Creatures in area take 1d4 damage, may be slowed.
|-
| [[Stone Call (Spell)|Stone Call]] || || Ranger 2 || || 2d6 damage to all creatures in area.
|-
| [[Summon Nature's Ally II (Spell)|Summon Nature's Ally II]] || || Ranger 2 || || Summons creature to fight for you.
|-
| [[Versatile Weapon (Spell)|Versatile Weapon]] || || Ranger 2 || || Weapon bypasses some DR.
|-
| [[Vine Strike (Spell)|Vine Strike]] || || Ranger 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
|-
| [[Water Walk, Communal (Spell)|Water Walk, Communal]] || || Ranger 2 || || As water walk, but you may divide the duration among creatures touched.
|-
| [[Web Shelter (Spell)|Web Shelter]] || || Ranger 2 || || Create a comfortable shelter made of webbing.
|-
| [[Wild Instinct (Spell)|Wild Instinct]] || || Ranger 2 || || This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
|-
| [[Wilderness Soldiers (Spell)|Wilderness Soldiers]] || || Ranger 2 || || Nearby plants aid you in combat.
|-
| [[Wind Wall (Spell)|Wind Wall]] || || Ranger 2 || || Deflects arrows, smaller creatures, and gases.
|}
|}


* [[#Top|Back to Top]]
== Level 3 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}
 
{{SpellTableAid|Battle Trance|Ran}}
 
{{SpellTableAid|Blade Snare|Ran}}
 
{{SpellTableAid|Bloody Arrows|Ran}}
 
{{SpellTableAid|Burst of Speed|Ran}}
 
{{SpellTableAid|Cloak of Winds|Ran}}
 
{{SpellTableAid|Cure Moderate Wounds|Ran}}
 
{{SpellTableAid|Diamond Spray|Ran}}
 
{{SpellTableAid|Feather Step, Mass|Ran}}
 
{{SpellTableAid|Life Bubble|Ran}}
 
{{SpellTableAid|Longstrider, Greater|Ran}}
 
{{SpellTableAid|Neutralize Poison|Ran}}
 
{{SpellTableAid|Protection from Energy, Communal|Ran}}
 
{{SpellTableAid|Remove Disease|Ran}}
 
{{SpellTableAid|Resist Energy, Communal|Ran}}
 
{{SpellTableAid|Resist Rare Energy|Ran}}
 
{{SpellTableAid|Strong Jaw|Ran}}
 
{{SpellTableAid|Summon Monster V|Ran}}
 
{{SpellTableAid|Tireless Pursuers|Ran}}
 
{{SpellTableAid|Water Walk, Communal|Ran}}


== Level 3 Ranger Poultices ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="15%" | Spell Name || width="10%" | School || width="10%" | Spell Level || width="10%" | Components || Description
|-
| [[Animal Aspect, Greater (Spell)|Animal Aspect, Greater]] || || Ranger 3 || || As animal aspect, but you gain two animal qualities.
|-
| [[Apport Animal (Spell)|Apport Animal]] || || Ranger 3 || || Send or receive a Tiny or smaller animal via teleportation.
|-
| [[Aspect of the Stag (Spell)|Aspect of the Stag]] || || Ranger 3 || || +2 AC against attacks of opportunity and increases speed.
|-
| [[Battle Trance (Spell)|Battle Trance]] || || Ranger 3 || || Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
|-
| [[Blade Snare (Spell)|Blade Snare]] || || Ranger 3 || || This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
|-
| [[Blast Barrier (Spell)|Blast Barrier]] || || Ranger 3 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
|-
| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Ranger 3 || || 1 ally/level gains darkvision and a +2 Stealth bonus.
|-
| [[Bloody Arrows (Spell)|Bloody Arrows]] || || Ranger 3 || || When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
|-
| [[Bloody Claws (Spell)|Bloody Claws]] || || Ranger 3 || || Gives creature the ability to deal bleed damage with natural attacks.
|-
| [[Burrow (Spell)|Burrow]] || || Ranger 3 || || Target gains a burrow speed of 15.
|-
| [[Burst of Speed (Spell)|Burst of Speed]] || || Ranger 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
|-
| [[Chameleon Stride, Greater (Spell)|Chameleon Stride, Greater]] || || Ranger 3 || || As chameleon stride, but affecting all nearby creatures.
|-
| [[Channel the Gift (Spell)|Channel the Gift]] || || Ranger 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|-
| [[Cloak of Winds (Spell)|Cloak of Winds]] || || Ranger 3 || || Creates a whirling screen of strong wind around you.
|-
| [[Command Plants (Spell)|Command Plants]] || || Ranger 3 || || Sway the actions of plant creatures.
|-
| [[Companion Mind Link (Spell)|Companion Mind Link]] || || Ranger 3 || || You can talk with your animal companion, and can handle it with supernatural ease.
|-
| [[Create Holds (Spell)|Create Holds]] || || Ranger 3 || || You create a path of handholds on earthen, plaster, stone, or wooden walls.
|-
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Ranger 3 || || Cures 2d8 damage +1/level (max. +10).
|-
| [[Darkvision (Spell)|Darkvision]] || || Ranger 3 || || See 60 ft. in total darkness.
|-
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Ranger 3 || || As delay poison, but you may divide the duration among creatures touched.
|-
| [[Diminish Plants (Spell)|Diminish Plants]] || || Ranger 3 || || Reduces size or blights growth of normal plants.
|-
| [[Enshroud Thoughts (Spell)|Enshroud Thoughts]] || || Ranger 3 || || You are warded against the mental prying of others.
|-
| [[Feather Step, Mass (Spell)|Feather Step, Mass]] || || Ranger 3 || || As feather step, but affects many targets rather than one.
|-
| [[Fickle Winds (Spell)|Fickle Winds]] || || Ranger 3 || || Wind walls selectively block attacks.
|-
| [[Instant Enemy (Spell)|Instant Enemy]] || || Ranger 3 || || Target is treated as a favored enemy type of your choice.
|-
| [[Life Bubble (Spell)|Life Bubble]] || || Ranger 3 || || Protects creatures from sustained environmental effects.
|-
| [[Longstrider, Greater (Spell)|Longstrider, Greater]] || || Ranger 3 || || As longstrider, plus the speeds of other movement modes increase.
|-
| [[Magic Fang, Greater (Spell)|Magic Fang, Greater]] || || Ranger 3 || || One natural weapon gets + 1/four levels (max. +5).
|-
| [[Named Bullet (Spell)|Named Bullet]] || || Ranger 3 || || Imbues ammunition with accuracy against a specific creature type.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Ranger 3 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Plant Growth (Spell)|Plant Growth]] || || Ranger 3 || || Grows vegetation, improves crops.
|-
| [[Protection from Energy, Communal (Spell)|Protection from Energy, Communal]] || || Ranger 3 || || As protection from energy, but you may divide the duration among creatures touched.
|-
| [[Reduce Animal (Spell)|Reduce Animal]] || || Ranger 3 || || Shrinks one willing animal.
|-
| [[Remove Disease (Spell)|Remove Disease]] || || Ranger 3 || || Cures all diseases affecting subject.
|-
| [[Repel Vermin (Spell)|Repel Vermin]] || || Ranger 3 || || Insects, spiders, and other vermin stay 10 ft. away.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Ranger 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Scale Spikes, Greater (Spell)|Scale Spikes, Greater]] || || Ranger 3 || DF/M || As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
|-
| [[Soothing Word (Spell)|Soothing Word]] || || Ranger 3 || || Reduces effects of multiple conditions on target.
|-
| [[Spore Burst (Spell)|Spore Burst]] || || Ranger 3 || || You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.
|-
| [[Stench of Prey (Spell)|Stench of Prey]] || || Ranger 3 || || Predatory animals must successfully save or attack the target.
|-
| [[Strong Jaw (Spell)|Strong Jaw]] || || Ranger 3 || || Natural attacks damage as two sizes larger.
|-
| [[Summon Nature's Ally III (Spell)|Summon Nature's Ally III]] || || Ranger 3 || || Summons creature to fight for you.
|-
| [[Summon Totem Creature (Spell)|Summon Totem Creature]] || || Ranger 3 || || As summon nature's ally III except for different creatures as options.
|-
| [[Thorny Entanglement (Spell)|Thorny Entanglement]] || || Ranger 3 || || As entangle, plus plants make ranged attacks.
|-
| [[Thunderstomp, Greater (Spell)|Thunderstomp, Greater]] || || Ranger 3 || || Trip multiple creatures within range.
|-
| [[Tireless Pursuers (Spell)|Tireless Pursuers]] || || Ranger 3 || || As tireless pursuit, but affects many targets rather than one.
|-
| [[Tree Shape (Spell)|Tree Shape]] || || Ranger 3 || || You look exactly like a tree for 1 hour/level.
|-
| [[Venomous Bolt (Spell)|Venomous Bolt]] || || Ranger 3 || || Arrow or bolt poisons target.
|-
| [[Vex Giant (Spell)|Vex Giant]] || || Ranger 3 || || Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes
|-
| [[Ward of the Season (Spell)|Ward of the Season]] || || Ranger 3 || || Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.
|-
| [[Water Walk (Spell)|Water Walk]] || || Ranger 3 || || Subject treads on water as if solid.
|}
|}


* [[#Top|Back to Top]]
== Level 4 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}
 
{{SpellTableAid|Acidic Spray|Ran}}
 
{{SpellTableAid|Ball Lightning|Ran}}
 
{{SpellTableAid|Blight|Ran}}
 
{{SpellTableAid|Burrow|Ran}}
 
{{SpellTableAid|Cure Serious Wounds|Ran}}
 
{{SpellTableAid|Freedom of Movement|Ran}}
 
{{SpellTableAid|Grove of Respite|Ran}}
 
{{SpellTableAid|Master's Escape|Ran}}
 
{{SpellTableAid|Rain of Arrows|Ran}}
 
{{SpellTableAid|Summon Monster VII|Ran}}
 
{{SpellTableAid|Tar Ball|Ran}}
 
{{SpellTableAid|Tree Stride|Ran}}


== Level 4 Ranger Poultices ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="15%" | Spell Name || width="10%" | School || width="10%" | Spell Level || width="10%" | Components || Description
|-
| [[Animal Growth (Spell)|Animal Growth]] || || Ranger 4 || || One animal doubles in size.
|-
| [[Aspect of the Wolf (Spell)|Aspect of the Wolf]] || || Ranger 4 || || Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
|-
| [[Blessing of the Salamander (Spell)|Blessing of the Salamander]] || || Ranger 4 || || Subject gets fast healing 2, fire resistance 10, and +2 Maneuver Defense.
|-
| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Ranger 4 || || Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5.
|-
| [[Bow Spirit (Spell)|Bow Spirit]] || || Ranger 4 || || Summons an invisible spirit that fires your arrows for you as a swift action.
|-
| [[Cloud Shape (Spell)|Cloud Shape]] || || Ranger 4 || || Subject becomes insubstantial and can fly slowly.
|-
| [[Commune with Nature (Spell)|Commune with Nature]] || || Ranger 4 || || Learn about terrain for 1 mile/level.
|-
| [[Control Vermin (Spell)|Control Vermin]] || || Ranger 4 || DF/M || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
|-
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Ranger 4 || || Cures 3d8 damage + 1/level (max +15).
|-
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Ranger 4 || || As darkvision, but you may divide the duration among creatures touched.
|-
| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Ranger 4 || || See 120 ft. in total darkness.
|-
| [[Find Quarry (Spell)|Find Quarry]] || || Ranger 4 || || You can sense whether a particular creature is within 20 miles of your location.
|-
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Ranger 4 || || Subject moves normally despite impediments to movement.
|-
| [[Grove of Respite (Spell)|Grove of Respite]] || || Ranger 4 || || Creates trees and a small spring.
|-
| [[Heavy Water (Spell)|Heavy Water]] || || Ranger 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in.
|-
| [[Named Bullet, Greater (Spell)|Named Bullet, Greater]] || || Ranger 4 || || As named bullet, but deals 2 points of damage per caster level.
|-
| [[Nondetection (Spell)|Nondetection]] || || Ranger 4 || M || Hides subject from divination, scrying.
|-
| [[Raise Animal Companion (Spell)|Raise Animal Companion]] || || Ranger 4 || M || As raise dead, but on an animal.
|-
| [[Shield of the Dawnflower (Spell)|Shield of the Dawnflower]] || || Ranger 4 || || Creatures that strike you take 1d6 +1/level fire damage.
|-
| [[Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]] || || Ranger 4 || || Summons creature to fight for you.
|-
| [[Terrain Bond (Spell)|Terrain Bond]] || || Ranger 4 || || Treat the terrain you are in as a favored terrain for the spell's duration.
|-
| [[Tree Stride (Spell)|Tree Stride]] || || Ranger 4 || || Step from one tree to another far away.
|}
|}
* [[#Top|Back to Top]]

Latest revision as of 11:03, 30 October 2019


1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name School Cast Time Description
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Air Bubble Conjuration Std Creates a small pocket of air around a creature's head or an object, which may burst as an attack.
Alarm Abjuration Std Wards an area for the night.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per character level.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Aspect of the Falcon Transmutation Std Gives Arcane Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Break Transmutation Std Break an object or creature in range.
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Detect Poison Universal Std Detects poison in a creature or object.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Firebelly Abjuration Std A magical fire warms your belly.
Fog Cloud Abjuration Std Fog obscures vision.
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Gravity Bow Evocation Std Projectiles do damage as though one size category bigger.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Hunter's Howl Necromancy Std Treat additional enemies as Quarry (Ex).
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subjects gain Low-Light Vision and a bonus to Perception checks.
Know the Enemy Universal Std Gain a scaling bonus on a monster Knowledge check.
Lead Blades Transmutation Std Melee weapons damage as if one size bigger.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Read Magic Universal Std Read scrolls and spellbooks.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Shillelagh Transmutation Std A bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Stone Shield Conjuration Immediate A tiny runed stone springs into action, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Std Small hole trips creatures.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Tireless Pursuit Transmutation Std Ignore damage from hustling and forced marches.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Wave Shield Abjuration Immediate Water blunts one incoming physical attack or fire effect as an immediate action.

Level 2 Ranger Poultices

Name School Cast Time Description
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Std Your blood hardens when you are wounded, increasing your AC.
Bloodhound Transmutation Std Grants caster Perfect Scent.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Effortless Armor Transmutation Std Armor treated no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Ranger Poultice), but you may protect several creatures you touch.
False Life Abjuration Std Gain 1d10 temporary hp + 1/lvl (max +20).
Guiding Star Universal Ritual Know where you used this poultice.
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Lucky Strike Evocation Std You gain an increasing Arcane Bonus on attack and damage rolls.
Protection from Energy Enchantment Std Grants 4 temp hit points/lvl, only against one kind of common energy.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Ranger Poultice), but you may affect multiple targets.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ricochet Shot Evocation Std Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Slipstream Conjuration Std Poultice boosts or hampers creature's speed.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Water Walk Transmutation Std Subject treads on water as if solid.

Level 3 Ranger Poultices

Name School Cast Time Description
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the poultice.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediate Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Feather Step, Mass Transmutation Std As Feather Step (Ranger Poultice), but multiple creatures.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Longstrider, Greater Transmutation Std As Longstrider (Ranger Poultice), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Ranger Poultice), but you may affect several creatures.
Remove Disease Conjuration Std Attempts to cure a disease in the target.
Resist Energy, Communal Abjuration Std This poultice functions like Resist Energy (Ranger Poultice), except the holder can protect several creatures.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict mutilation (physical, rare) damage with a Bite..
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Tireless Pursuers Transmutation Std As Tireless Pursuit (Ranger Poultice), but affects many targets rather than one.
Water Walk, Communal Transmutation Std As Water Walk (Ranger Poultice), but you may affect multiple creatures.

Level 4 Ranger Poultices

Name School Cast Time Description
Acidic Spray Conjuration Std Deals heavy Acid damage and inflicts the Singed condition.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Burrow Transmutation Std Target gains a burrow speed of 15.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Master's Escape Conjuration Immediate Switch places with one summoned creature the holder controls.
Rain of Arrows Conjuration Std The holder conjures a cloud of magical arrows that rain down on any creatures and objects in an area.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Std Ray of sizzling tar injures and slows the target
Tree Stride Conjuration Std Gain brachiating while passing through a forest.