Ranger Poultices: Difference between revisions

From Epic Path
Jump to navigation Jump to search
 
(61 intermediate revisions by 2 users not shown)
Line 7: Line 7:


== Level 1 Ranger Poultices ==
== Level 1 Ranger Poultices ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Ran}}
|- style="{{linear-gradient|top|#556b2f, #0d2700}}; Color:#e9f0e1;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
 
{{SpellTableAid|Abundant Ammunition|Ran}}


{{SpellTableAid|Acid Maw|Ran}}
{{SpellTableAid|Acid Maw|Ran}}
Line 20: Line 16:


{{SpellTableAid|Alarm|Ran}}
{{SpellTableAid|Alarm|Ran}}
{{SpellTableAid|Animal Messenger|Ran}}
{{SpellTableAid|Animal Purpose Training|Ran}}


{{SpellTableAid|Ant Haul|Ran}}
{{SpellTableAid|Ant Haul|Ran}}
Line 30: Line 22:


{{SpellTableAid|Aspect of the Falcon|Ran}}
{{SpellTableAid|Aspect of the Falcon|Ran}}
{{SpellTableAid|Aspect of the Nightingale|Ran}}


{{SpellTableAid|Blend|Ran}}
{{SpellTableAid|Blend|Ran}}


{{SpellTableAid|Bowstaff|Ran}}
{{SpellTableAid|Break|Ran}}
 
{{SpellTableAid|Call Animal|Ran}}
 
{{SpellTableAid|Call Weapon|Ran}}
 
{{SpellTableAid|Calm Animals|Ran}}
 
{{SpellTableAid|Carrion Compass|Ran}}
 
{{SpellTableAid|Charm Animal|Ran}}
 
{{SpellTableAid|Cheetah's Sprint|Ran}}
 
{{SpellTableAid|Cloak of Shade|Ran}}
 
{{SpellTableAid|Commune with Birds|Ran}}
 
{{SpellTableAid|Compel Hostility|Ran}}


{{SpellTableAid|Dancing Lantern|Ran}}
{{SpellTableAid|Dancing Lantern|Ran}}
{{SpellTableAid|Defoliate|Ran}}
{{SpellTableAid|Delay Poison|Ran}}
{{SpellTableAid|Detect Aberration|Ran}}
{{SpellTableAid|Detect Animals or Plants|Ran}}


{{SpellTableAid|Detect Poison|Ran}}
{{SpellTableAid|Detect Poison|Ran}}


{{SpellTableAid|Detect Snares and Pits|Ran}}
{{SpellTableAid|Embrace Destiny|Ran}}
 
{{SpellTableAid|Detect the Faithful|Ran}}
 
{{SpellTableAid|Diagnose Disease|Ran}}
 
{{SpellTableAid|Dream Feast|Ran}}


{{SpellTableAid|Endure Elements|Ran}}
{{SpellTableAid|Endure Elements|Ran}}


{{SpellTableAid|Entangle|Ran}}
{{SpellTableAid|Feather Step|Ran}}


{{SpellTableAid|Feather Step|Ran}}
{{SpellTableAid|Firebelly|Ran}}


{{SpellTableAid|Flotsam Vessel|Ran}}
{{SpellTableAid|Fog Cloud|Ran}}


{{SpellTableAid|Glide|Ran}}
{{SpellTableAid|Goodberry|Ran}}


{{SpellTableAid|Gravity Bow|Ran}}
{{SpellTableAid|Gravity Bow|Ran}}
{{SpellTableAid|Heightened Awareness|Ran}}
{{SpellTableAid|Hide from Animals|Ran}}
{{SpellTableAid|Hollow Blades|Ran}}


{{SpellTableAid|Horn of Pursuit|Ran}}
{{SpellTableAid|Horn of Pursuit|Ran}}
Line 97: Line 49:
{{SpellTableAid|Hunter's Howl|Ran}}
{{SpellTableAid|Hunter's Howl|Ran}}


{{SpellTableAid|Invisibility Alarm|Ran}}
{{SpellTableAid|Hydraulic Push|Ran}}
 
{{SpellTableAid|Ironbeard|Ran}}


{{SpellTableAid|Jump|Ran}}
{{SpellTableAid|Jump|Ran}}


{{SpellTableAid|Keen Senses|Ran}}
{{SpellTableAid|Keen Senses|Ran}}
{{SpellTableAid|Keep Watch|Ran}}


{{SpellTableAid|Know the Enemy|Ran}}
{{SpellTableAid|Know the Enemy|Ran}}
Line 112: Line 60:


{{SpellTableAid|Liberating Command|Ran}}
{{SpellTableAid|Liberating Command|Ran}}
{{SpellTableAid|Life Pact|Ran}}


{{SpellTableAid|Linebreaker|Ran}}
{{SpellTableAid|Linebreaker|Ran}}
{{SpellTableAid|Longshot|Ran}}


{{SpellTableAid|Longstrider|Ran}}
{{SpellTableAid|Longstrider|Ran}}


{{SpellTableAid|Magic Fang|Ran}}
{{SpellTableAid|Magic Weapon|Ran}}


{{SpellTableAid|Marid's Mastery|Ran}}
{{SpellTableAid|Mud Buddy|Ran}}
 
{{SpellTableAid|Nature's Paths|Ran}}
 
{{SpellTableAid|Negate Aroma|Ran}}
 
{{SpellTableAid|Pass without Trace|Ran}}


{{SpellTableAid|Poisoned Egg|Ran}}
{{SpellTableAid|Poisoned Egg|Ran}}
Line 133: Line 75:
{{SpellTableAid|Read Magic|Ran}}
{{SpellTableAid|Read Magic|Ran}}


{{SpellTableAid|Read Weather|Ran}}
{{SpellTableAid|Reinforce Armaments|Ran}}
 
{{SpellTableAid|Refine Improvised Weapon|Ran}}


{{SpellTableAid|Residual Tracking|Ran}}
{{SpellTableAid|Remove Sickness|Ran}}


{{SpellTableAid|Resist Energy|Ran}}
{{SpellTableAid|Resist Energy|Ran}}


{{SpellTableAid|Returning Weapon|Ran}}
{{SpellTableAid|Shillelagh|Ran}}
 
{{SpellTableAid|Shock Arrow|Ran}}
 
{{SpellTableAid|Speak with Animals|Ran}}


{{SpellTableAid|Stone Shield|Ran}}
{{SpellTableAid|Stone Shield|Ran}}


{{SpellTableAid|Stone Throwing|Ran}}
{{SpellTableAid|Stumble Gap|Ran}}
 
{{SpellTableAid|Strong Wings|Ran}}
 
{{SpellTableAid|Summon Minor Ally|Ran}}


{{SpellTableAid|Summon Nature's Ally I|Ran}}
{{SpellTableAid|Summon Monster I|Ran}}
 
{{SpellTableAid|Sun Metal|Ran}}


{{SpellTableAid|Thorn Javelin|Ran}}
{{SpellTableAid|Thorn Javelin|Ran}}
{{SpellTableAid|Thunderstomp|Ran}}


{{SpellTableAid|Tireless Pursuit|Ran}}
{{SpellTableAid|Tireless Pursuit|Ran}}


{{SpellTableAid|Tracking Mark|Ran}}
{{SpellTableAid|True Strike|Ran}}


{{SpellTableAid|Unbreakable Heart|Ran}}
{{SpellTableAid|Wave Shield|Ran}}
 
{{SpellTableAid|Wartrain Mount|Ran}}
 
{{SpellTableAid|Whispering Lore|Ran}}
 
{{SpellTableAid|Winter Feathers|Ran}}


|}
|}


== Level 2 Ranger Poultices ==
== Level 2 Ranger Poultices ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Ran}}
|- style="{{linear-gradient|top|#556b2f, #0d2700}}; Color:#e9f0e1;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
 
{{SpellTableAid|Accelerate Poison|Ran}}
 
{{SpellTableAid|Acute Senses|Ran}}


{{SpellTableAid|Air Step|Ran}}
{{SpellTableAid|Air Step|Ran}}
{{SpellTableAid|Allfood|Ran}}
{{SpellTableAid|Alter Summoned Monster|Ran}}
{{SpellTableAid|Animal Aspect|Ran}}
{{SpellTableAid|Ant Haul, Communal|Ran}}
{{SpellTableAid|Ape Walk|Ran}}
{{SpellTableAid|Arrow Eruption|Ran}}
{{SpellTableAid|Aspect of the Bear|Ran}}
{{SpellTableAid|Badger's Ferocity|Ran}}


{{SpellTableAid|Barkskin|Ran}}
{{SpellTableAid|Barkskin|Ran}}
{{SpellTableAid|Bear's Endurance|Ran}}


{{SpellTableAid|Blade Tutor's Spirit|Ran}}
{{SpellTableAid|Blade Tutor's Spirit|Ran}}
Line 212: Line 110:
{{SpellTableAid|Blood Armor|Ran}}
{{SpellTableAid|Blood Armor|Ran}}


{{SpellTableAid|Blood Scent|Ran}}
{{SpellTableAid|Bloodhound|Ran}}
 
{{SpellTableAid|Companion Polymorph|Ran}}


{{SpellTableAid|Bloodhound|Ran}}
{{SpellTableAid|Cure Light Wounds|Ran}}


{{SpellTableAid|Brow Gasher|Ran}}
{{SpellTableAid|Eagle Eye|Ran}}


{{SpellTableAid|Campfire Wall|Ran}}
{{SpellTableAid|Effortless Armor|Ran}}


{{SpellTableAid|Carry Companion|Ran}}
{{SpellTableAid|Endure Elements, Communal|Ran}}


{{SpellTableAid|Cat's Grace|Ran}}
{{SpellTableAid|False Life|Ran}}


{{SpellTableAid|Chameleon Stride|Ran}}
{{SpellTableAid|Guiding Star|Ran}}


{{SpellTableAid|Clear Grove|Ran}}
{{SpellTableAid|Hold Animal|Ran}}


{{SpellTableAid|Create Treasure Map|Ran}}
{{SpellTableAid|Icy Prison|Ran}}


{{SpellTableAid|Cure Light Wounds|Ran}}
{{SpellTableAid|Lucky Strike|Ran}}


{{SpellTableAid|Delay Disease|Ran}}
{{SpellTableAid|Protection from Energy|Ran}}


{{SpellTableAid|Eagle Eye|Ran}}
{{SpellTableAid|Reinforce Armaments, Communal|Ran}}


{{SpellTableAid|Effortless Armor|Ran}}
{{SpellTableAid|Resist Uncommon Energy|Ran}}


{{SpellTableAid|Endure Elements, Communal|Ran}}
{{SpellTableAid|Ricochet Shot|Ran}}


{{SpellTableAid|Escaping Ward|Ran}}
{{SpellTableAid|River Whip|Ran}}


{{SpellTableAid|Forest Friend|Ran}}
{{SpellTableAid|Slipstream|Ran}}


{{SpellTableAid|Greensight|Ran}}
{{SpellTableAid|Stone Call|Ran}}


{{SpellTableAid|Groundswell|Ran}}
{{SpellTableAid|Summon Monster III|Ran}}


{{SpellTableAid|Guiding Star|Ran}}
{{SpellTableAid|Vine Strike|Ran}}


{{SpellTableAid|Harmless Form|Ran}}
{{SpellTableAid|Water Walk|Ran}}


{{SpellTableAid|Hide Campsite|Ran}}
|}


{{SpellTableAid|Hold Animal|Ran}}
== Level 3 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}


{{SpellTableAid|Hunter's Eye|Ran}}
{{SpellTableAid|Battle Trance|Ran}}


{{SpellTableAid|Hunter's Lore|Ran}}
{{SpellTableAid|Blade Snare|Ran}}


{{SpellTableAid|Ice Slick|Ran}}
{{SpellTableAid|Bloody Arrows|Ran}}


{{SpellTableAid|Improve Trap|Ran}}
{{SpellTableAid|Burst of Speed|Ran}}


{{SpellTableAid|Ironskin|Ran}}
{{SpellTableAid|Cloak of Winds|Ran}}


{{SpellTableAid|Locate Weakness|Ran}}
{{SpellTableAid|Cure Moderate Wounds|Ran}}


{{SpellTableAid|Lockjaw|Ran}}
{{SpellTableAid|Diamond Spray|Ran}}


{{SpellTableAid|Owl's Wisdom|Ran}}
{{SpellTableAid|Feather Step, Mass|Ran}}


{{SpellTableAid|Perceive Cues|Ran}}
{{SpellTableAid|Life Bubble|Ran}}


{{SpellTableAid|Protection from Energy|Ran}}
{{SpellTableAid|Longstrider, Greater|Ran}}


{{SpellTableAid|Protective Spirit|Ran}}
{{SpellTableAid|Neutralize Poison|Ran}}


{{SpellTableAid|Raven's Flight|Ran}}
{{SpellTableAid|Protection from Energy, Communal|Ran}}


{{SpellTableAid|Reloading Hands|Ran}}
{{SpellTableAid|Remove Disease|Ran}}


{{SpellTableAid|Returning Weapon, Communal|Ran}}
{{SpellTableAid|Resist Energy, Communal|Ran}}


{{SpellTableAid|Ricochet Shot|Ran}}
{{SpellTableAid|Resist Rare Energy|Ran}}


{{SpellTableAid|Riversight|Ran}}
{{SpellTableAid|Strong Jaw|Ran}}


{{SpellTableAid|Scale Spikes|Ran}}
{{SpellTableAid|Summon Monster V|Ran}}


{{SpellTableAid|Sickening Entanglement|Ran}}
{{SpellTableAid|Tireless Pursuers|Ran}}


{{SpellTableAid|Slipstream|Ran}}
{{SpellTableAid|Water Walk, Communal|Ran}}


{{SpellTableAid|Snare|Ran}}
|}


{{SpellTableAid|Speak with Plants|Ran}}
== Level 4 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}


{{SpellTableAid|Spike Growth|Ran}}
{{SpellTableAid|Acidic Spray|Ran}}


{{SpellTableAid|Stone Call|Ran}}
{{SpellTableAid|Ball Lightning|Ran}}


{{SpellTableAid|Summon Nature's Ally II|Ran}}
{{SpellTableAid|Blight|Ran}}


{{SpellTableAid|Versatile Weapon|Ran}}
{{SpellTableAid|Burrow|Ran}}


{{SpellTableAid|Vine Strike|Ran}}
{{SpellTableAid|Cure Serious Wounds|Ran}}


{{SpellTableAid|Water Walk|Ran}}
{{SpellTableAid|Freedom of Movement|Ran}}


{{SpellTableAid|Web Shelter|Ran}}
{{SpellTableAid|Grove of Respite|Ran}}


{{SpellTableAid|Wild Instinct|Ran}}
{{SpellTableAid|Master's Escape|Ran}}


{{SpellTableAid|Wilderness Soldiers|Ran}}
{{SpellTableAid|Rain of Arrows|Ran}}


{{SpellTableAid|Wind Wall|Ran}}
{{SpellTableAid|Summon Monster VII|Ran}}


|}
{{SpellTableAid|Tar Ball|Ran}}


== Level 3 Ranger Poultices ==
{{SpellTableAid|Tree Stride|Ran}}
{| class="ep-default2" style="text-align:left" width="100%"
|- style="{{linear-gradient|top|#556b2f, #0d2700}}; Color:#e9f0e1;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
| [[Animal Aspect, Greater (Spell)|Animal Aspect, Greater]] || || Ranger 3 || || As animal aspect, but you gain two animal qualities.
|-
| [[Apport Animal (Spell)|Apport Animal]] || || Ranger 3 || || Send or receive a Tiny or smaller animal via teleportation.
|-
| [[Aspect of the Stag (Spell)|Aspect of the Stag]] || || Ranger 3 || || +2 AC against attacks of opportunity and increases speed.
|-
| [[Battle Trance (Spell)|Battle Trance]] || || Ranger 3 || || Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
|-
| [[Blade Snare (Spell)|Blade Snare]] || || Ranger 3 || || This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
|-
| [[Blast Barrier (Spell)|Blast Barrier]] || || Ranger 3 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
|-
| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Ranger 3 || || 1 ally/lvl gains darkvision and a +2 Stealth bonus.
|-
| [[Bloody Arrows (Spell)|Bloody Arrows]] || || Ranger 3 || || When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
|-
| [[Bloody Claws (Spell)|Bloody Claws]] || || Ranger 3 || || Gives creature the ability to deal bleed damage with natural attacks.
|-
| [[Burrow (Spell)|Burrow]] || || Ranger 3 || || Target gains a burrow speed of 15.
|-
| [[Burst of Speed (Spell)|Burst of Speed]] || || Ranger 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
|-
| [[Chameleon Stride, Greater (Spell)|Chameleon Stride, Greater]] || || Ranger 3 || || As chameleon stride, but affecting all nearby creatures.
|-
| [[Channel the Gift (Spell)|Channel the Gift]] || || Ranger 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|-
| [[Cloak of Winds (Spell)|Cloak of Winds]] || || Ranger 3 || || Creates a whirling screen of strong wind around you.
|-
| [[Command Plants (Spell)|Command Plants]] || || Ranger 3 || || Sway the actions of plant creatures.
|-
| [[Create Holds (Spell)|Create Holds]] || || Ranger 3 || || You create a path of handholds on earthen, plaster, stone, or wooden walls.
|-
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Ranger 3 || || Cures 2d8 damage +1/lvl (max. +10).
|-
| [[Darkvision (Spell)|Darkvision]] || || Ranger 3 || || See 60 ft. in total darkness.
|-
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Ranger 3 || || As delay poison, but you may divide the duration among creatures touched.
|-
| [[Diminish Plants (Spell)|Diminish Plants]] || || Ranger 3 || || Reduces size or blights growth of normal plants.
|-
| [[Enshroud Thoughts (Spell)|Enshroud Thoughts]] || || Ranger 3 || || You are warded against the mental prying of others.
|-
| [[Feather Step, Mass (Spell)|Feather Step, Mass]] || || Ranger 3 || || As feather step, but affects many targets rather than one.
|-
| [[Fickle Winds (Spell)|Fickle Winds]] || || Ranger 3 || || Wind walls selectively block attacks.
|-
| [[Insect Spies (Spell)|Insect Spies]] || || Ranger 3 || || You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
|-
| [[Life Bubble (Spell)|Life Bubble]] || || Ranger 3 || || Protects creatures from sustained environmental effects.
|-
| [[Longstrider, Greater (Spell)|Longstrider, Greater]] || || Ranger 3 || || As longstrider, plus the speeds of other movement modes increase.
|-
| [[Magic Fang, Greater (Spell)|Magic Fang, Greater]] || || Ranger 3 || || One natural weapon gets + 1/four levels (max. +5).
|-
| [[Named Bullet (Spell)|Named Bullet]] || || Ranger 3 || || Imbues ammunition with accuracy against a specific creature type.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Ranger 3 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Plant Growth (Spell)|Plant Growth]] || || Ranger 3 || || Grows vegetation, improves crops.
|-
| [[Protection from Energy, Communal (Spell)|Protection from Energy, Communal]] || || Ranger 3 || || As protection from energy, but you may divide the duration among creatures touched.
|-
| [[Reduce Animal (Spell)|Reduce Animal]] || || Ranger 3 || || Shrinks one willing animal.
|-
| [[Remove Disease (Spell)|Remove Disease]] || || Ranger 3 || || Cures all diseases affecting subject.
|-
| [[Repel Vermin (Spell)|Repel Vermin]] || || Ranger 3 || || Insects, spiders, and other vermin stay 10 ft. away.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Ranger 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Scale Spikes, Greater (Spell)|Scale Spikes, Greater]] || || Ranger 3 || DF/M || As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
|-
| [[Soothing Word (Spell)|Soothing Word]] || || Ranger 3 || || Reduces effects of multiple conditions on target.
|-
| [[Spore Burst (Spell)|Spore Burst]] || || Ranger 3 || || You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.
|-
| [[Stench of Prey (Spell)|Stench of Prey]] || || Ranger 3 || || Predatory animals must successfully save or attack the target.
|-
| [[Strong Jaw (Spell)|Strong Jaw]] || || Ranger 3 || || Natural attacks damage as two sizes larger.
|-
| [[Summon Nature's Ally III (Spell)|Summon Nature's Ally III]] || || Ranger 3 || || Summons creature to fight for you.
|-
| [[Summon Totem Creature (Spell)|Summon Totem Creature]] || || Ranger 3 || || As summon nature's ally III except for different creatures as options.
|-
| [[Thorny Entanglement (Spell)|Thorny Entanglement]] || || Ranger 3 || || As entangle, plus plants make ranged attacks.
|-
| [[Thunderstomp, Greater (Spell)|Thunderstomp, Greater]] || || Ranger 3 || || Trip multiple creatures within range.
|-
| [[Tireless Pursuers (Spell)|Tireless Pursuers]] || || Ranger 3 || || As tireless pursuit, but affects many targets rather than one.
|-
| [[Tree Shape (Spell)|Tree Shape]] || || Ranger 3 || || You look exactly like a tree for 1 hour/lvl.
|-
| [[Venomous Bolt (Spell)|Venomous Bolt]] || || Ranger 3 || || Arrow or bolt poisons target.
|-
| [[Vex Giant (Spell)|Vex Giant]] || || Ranger 3 || || Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes
|-
| [[Ward of the Season (Spell)|Ward of the Season]] || || Ranger 3 || || Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.
|-
| [[Water Walk, Communal (Spell)|Water Walk, Communal]] || || Ranger 3 || || This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.
|}


== Level 4 Ranger Poultices ==
{| class="ep-default2" style="text-align:left" width="100%"
|- style="{{linear-gradient|top|#556b2f, #0d2700}}; Color:#e9f0e1;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
| [[Animal Growth (Spell)|Animal Growth]] || || Ranger 4 || || One animal doubles in size.
|-
| [[Aspect of the Wolf (Spell)|Aspect of the Wolf]] || || Ranger 4 || || Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
|-
| [[Blessing of the Salamander (Spell)|Blessing of the Salamander]] || || Ranger 4 || || Subject gets fast healing 2, fire resistance 10, and +2 Maneuver Defense.
|-
| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Ranger 4 || || Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5.
|-
| [[Bow Spirit (Spell)|Bow Spirit]] || || Ranger 4 || || Summons an invisible spirit that fires your arrows for you as a swift action.
|-
| [[Cloud Shape (Spell)|Cloud Shape]] || || Ranger 4 || || Subject becomes insubstantial and can fly slowly.
|-
| [[Commune with Nature (Spell)|Commune with Nature]] || || Ranger 4 || || Learn about terrain for 1 mile/lvl.
|-
| [[Control Vermin (Spell)|Control Vermin]] || || Ranger 4 || DF/M || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
|-
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Ranger 4 || || Cures 3d8 damage + 1/lvl (max +15).
|-
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Ranger 4 || || As darkvision, but you may divide the duration among creatures touched.
|-
| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Ranger 4 || || See 120 ft. in total darkness.
|-
| [[Find Quarry (Spell)|Find Quarry]] || || Ranger 4 || || You can sense whether a particular creature is within 20 miles of your location.
|-
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Ranger 4 || || Subject moves normally despite impediments to movement.
|-
| [[Grove of Respite (Spell)|Grove of Respite]] || || Ranger 4 || || Creates trees and a small spring.
|-
| [[Heavy Water (Spell)|Heavy Water]] || || Ranger 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in.
|-
| [[Named Bullet, Greater (Spell)|Named Bullet, Greater]] || || Ranger 4 || || As named bullet, but deals 2 points of damage per caster level.
|-
| [[Nondetection (Spell)|Nondetection]] || || Ranger 4 || M || Hides subject from divination, scrying.
|-
| [[Shield of Dawn (Spell)|Shield of Dawn]] || || Ranger 4 || || Creatures that strike you take 1d6 +1/lvl fire damage.
|-
| [[Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]] || || Ranger 4 || || Summons creature to fight for you.
|-
| [[Tree Stride (Spell)|Tree Stride]] || || Ranger 4 || || Step from one tree to another far away.
|}
|}

Latest revision as of 11:03, 30 October 2019


1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name School Cast Time Description
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Air Bubble Conjuration Std Creates a small pocket of air around a creature's head or an object, which may burst as an attack.
Alarm Abjuration Std Wards an area for the night.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per character level.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Aspect of the Falcon Transmutation Std Gives Arcane Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Break Transmutation Std Break an object or creature in range.
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Detect Poison Universal Std Detects poison in a creature or object.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Firebelly Abjuration Std A magical fire warms your belly.
Fog Cloud Abjuration Std Fog obscures vision.
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Gravity Bow Evocation Std Projectiles do damage as though one size category bigger.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Hunter's Howl Necromancy Std Treat additional enemies as Quarry (Ex).
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subjects gain Low-Light Vision and a bonus to Perception checks.
Know the Enemy Universal Std Gain a scaling bonus on a monster Knowledge check.
Lead Blades Transmutation Std Melee weapons damage as if one size bigger.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Read Magic Universal Std Read scrolls and spellbooks.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Shillelagh Transmutation Std A bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Stone Shield Conjuration Immediate A tiny runed stone springs into action, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Std Small hole trips creatures.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Tireless Pursuit Transmutation Std Ignore damage from hustling and forced marches.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Wave Shield Abjuration Immediate Water blunts one incoming physical attack or fire effect as an immediate action.

Level 2 Ranger Poultices

Name School Cast Time Description
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Std Your blood hardens when you are wounded, increasing your AC.
Bloodhound Transmutation Std Grants caster Perfect Scent.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Effortless Armor Transmutation Std Armor treated no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Ranger Poultice), but you may protect several creatures you touch.
False Life Abjuration Std Gain 1d10 temporary hp + 1/lvl (max +20).
Guiding Star Universal Ritual Know where you used this poultice.
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Lucky Strike Evocation Std You gain an increasing Arcane Bonus on attack and damage rolls.
Protection from Energy Enchantment Std Grants 4 temp hit points/lvl, only against one kind of common energy.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Ranger Poultice), but you may affect multiple targets.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ricochet Shot Evocation Std Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Slipstream Conjuration Std Poultice boosts or hampers creature's speed.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Water Walk Transmutation Std Subject treads on water as if solid.

Level 3 Ranger Poultices

Name School Cast Time Description
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the poultice.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediate Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Feather Step, Mass Transmutation Std As Feather Step (Ranger Poultice), but multiple creatures.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Longstrider, Greater Transmutation Std As Longstrider (Ranger Poultice), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Ranger Poultice), but you may affect several creatures.
Remove Disease Conjuration Std Attempts to cure a disease in the target.
Resist Energy, Communal Abjuration Std This poultice functions like Resist Energy (Ranger Poultice), except the holder can protect several creatures.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict mutilation (physical, rare) damage with a Bite..
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Tireless Pursuers Transmutation Std As Tireless Pursuit (Ranger Poultice), but affects many targets rather than one.
Water Walk, Communal Transmutation Std As Water Walk (Ranger Poultice), but you may affect multiple creatures.

Level 4 Ranger Poultices

Name School Cast Time Description
Acidic Spray Conjuration Std Deals heavy Acid damage and inflicts the Singed condition.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Burrow Transmutation Std Target gains a burrow speed of 15.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Master's Escape Conjuration Immediate Switch places with one summoned creature the holder controls.
Rain of Arrows Conjuration Std The holder conjures a cloud of magical arrows that rain down on any creatures and objects in an area.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Std Ray of sizzling tar injures and slows the target
Tree Stride Conjuration Std Gain brachiating while passing through a forest.